As you make your way through hallways, corridors and outdoor environments, you'll have to keep an eye on your health meter, which will gradually deplete with every hit you take from enemy soldiers. Picking up body armor will help you sustain more damage, but if your health meter falls to zero, the game is over. Certain underwater missions also feature an oxygen meter that will diminish the longer you stay submerged; return to the surface before it disappears or you'll permanently end your career.
At your disposal are the following 13 gadgets: bomb disposal kit, digital camera, covert modem, cutting laser watch, data scrambler, fingerprint scanner, flash bang gun, grapple hook watch, keypad decryptor, night vision glasses, phone tap, safe cracker and x-ray glasses. Using these gadgets is a matter of moving up to a specific object, selecting the gadget from your inventory, then pressing a button to activate it.
The World is Not Enough also features multiplayer support for up to four people. Players can choose their character, an environment to play in, the type of weapons featured, and one of the following scenarios: Arena (every man for himself), Team Arena, Capture the Flag, Capture the Briefcase, King of the Hill, Team King of the Hill, Uplink, Last Agent Standing (each character has a limited number of lives), and Golden Gun (find all three pieces of the gun and eliminate all other players with it).
The Nintendo 64 version of the game includes optional Expansion Pak support for a high-color graphics display, Rumble Pak support for vibration feedback, and Controller Pak support to save progress and unlocked features (two pages are required). Three difficulty levels are also offered in the game (Agent, Special Agent, and 007), which influence the number of objectives you'll have to complete before successfully completing a mission.
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